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The director of the best Final Fantasys is putting out his first new game in 15 years | PC Gamer - jarvisfortherry

The conductor of the best Closing Fantasys is putting forbidden his first new bet on in 15 years

The gamy in this trailer does not look like a big deal. Genuinely, it looks similar the furthest affair away from a big deal: just a tiny, experimental gritty for some reason being published by Square Enix. But to me it's a bigger deal than anything other Square Enix has made in years—bigger than the Ultimate Fantasy 7 Remake or Final Fantasize 16 or Guardians of the Galaxy. That's because of one name: Hiroyuki Ito.

I don't think thither's a game developer at Wholesome Enix with a fitter curriculum vitae than Ito, who's been at the companionship since 1987, his entire career. Ito worked his way up from a battle room decorator on Final Phantasy 4 to the director of Final Fantasy 6, indorsement only to series Almighty and manufacturer Hironobu Sakaguchi. A few years later, Ito directed Final Illusion 9, and a few years aft that, when Ultimate Fantasy 12 was in difficulty, he stepped in to co-free-spoken it in improver to directing its battle system.

But later 2006, Ito seemingly nonexistent within the bowels of Square Enix, racking up a administer of "unscheduled thanks" credits and a few battle system credits across 15 years. I didn't guess we'd of all time see Ito direct another game, and I definitely didn't think Square Enix was going to announce one on a unselected Friday fortnight before it's purchasable. But here we are: Dungeon Encounters, a dungeon earthworm for PC, PlayStation and Switch out on October 14.

Okay, soh Dungeon Encounters looks pretty weird. It's directed by extraordinary of the keep company's most acclaimed designers and has music by Nobuo Uematsu, only it's clear from the dawdler to a higher place that this is a low, low budget gamey. The game map basically looks like an untextured crossword puzzle, and combat ISN't really animated, though it does have more or less nice illustrations. This is clearly a keep crawler for players who love puzzle-y excogitation and Book of Numbers and don't like a snatch all but introduction.

Dungeon Encounters has the vibe of a personal project that proved interesting enough for Square Enix to commit the bare token resources that it needed to be published, but I'm just happy to check Ito's name connected to a brand-new game again. Though he directed the best Final Fantasy games in the series' history, his another design credits over the long time indicate helium's e'er specialized in designing gimpy and battle systems—helium's credited with creating Active Clip Battle, for instance. A courageous that strips away everything simply the numbers seems comparable information technology's very much his jam.

Dungeon Encounters may wind at Paid Enix trying to be a little Thomas More agile, greenlighting littler, cheaper RPGs to assure what works: Yoko Taro's Voice of Cards is another example climax out before long as well. At $30, I think Dungeon Encounters' art is going to pull round a tough deal, but maybe the pen-and-paper crowd will give it wings.

Wes Fenlon

Wes has been covering games and hardware for more than 10 years, first at tech sites care The Wirecutter and Reliable before joining the PC Gamer squad in 2014. Wes plays a little tur of everything, only He'll e'er parachute at the chance to cover emulation and Japanese games. When he's non compulsively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really comme il faut a trouble), atomic number 2's probably playing a 20-twelvemonth-old RPG or some frosted ASCII roguelike. With a focus on writing and redaction features, atomic number 2 seeks out attribute stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza pie by loudness (deep dish, to be special).

Source: https://www.pcgamer.com/the-director-of-the-best-final-fantasys-is-putting-out-his-first-new-game-in-15-years/

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